August 27
QUAKE III: ARENAMINIMUM SYSTEM REQUIREMENTS
· 3-D Hardware Accelerator with full OpenGL® support*
· Pentium® 233Mhz MMX® processor with 8 MB Video Card
or Pentium II 266Mhz processor with 4 MB Video Card
or AMD® 350Mhz K6®-2 processor with 4 MB Video Card
· 64 MB RAM
· A 100% Windows® 95/98/NT 4.0 compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices)
· Windows 95/98/NT 4.0 (with Service Pack 3) operating system
· 25 MB of uncompressed hard disk space for game files (Minimum Install),
plus 45 MB for the Windows swap file
· Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
· 100% DirectX 3.0 or higher compatible sound card
· 100% Microsoft-compatible mouse and driver
· 100% Windows 95/98/NT 4.0 compatible joystick (optional)
· Multiplayer Requirements:
· Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
· Internet play requires a 100% Windows 95/98/NT 4.0-compatible 28.8 Kbps (or faster) modem
* A 100% full OpenGL compliant 3-D video card is required. Quake III Arena uses OpenGL to support 3-D hardware acceleration. Quake III Arena has been tested on many but not all of the major cards incorporating the chipsets listed below.
For the most recent list of cards and drivers supported, please visit www.activision.com.
· All 3dfx chips
· nVIDIA Riva 128 and 128ZX
· Matrox G200 & G400
· ATI Rage Pro & Rage128
· nVIDIA Riva TNT and TNT2
· Intel i740
· S3 Savage 4
· nVIDIA GeForce 256
### XMPlay Audiophile MegaPack ###
*********************************
* Plugin Version Info (v1.20) *
*********************************
-----------------
XMPlay 3.4.2.44
-----------------
AC3 rev.1
AAC rev.4
AHX rev.12
CD rev.9a
DELIX test8c
FLAC rev.6
PSF v2.09
MIDI rev.5
APE rev.1
MPC rev.1
RA b8-pre
SID rev.25b
SPX rev.???
TTA rev.???
WV rev.1
WMA rev.11
2SF v0.14
USF v1.2b3
ADLIB v1.8
SPC v3.34
SAP v0.2.1
DSF v0.02
GSF v0.11
SNSF v0.1
NSF v16.8
WAVE v2.06
QSF v0.01
SHN v2.02
SSF v1.17
STREAM v0.36
TAK v1.08
VGM v0.36b2
ASIO rev.4
DS rev.1
WASAPI rev.???
WADSP rev.1
7Z rev.4
RAR rev.8
ZIP rev.8
MODPACK rev.3
BS2B v2.1.0
VST v0.1
Días atras me baje este megapack audiófilo para el reproductor xmplay y les digo, si tuvieron amiga, es imprescindible, ya que el deliplayer esta casi o totalmente muerto. Reproduce una gran cantidad de formatos de musica de varios sistemas. Lo recomiendo. Es gratis, y aprovechen mientras exista el link de descarga. Sino van a tener ke pedirlo (request) dp y eso es un parto, por lo menos eso creo yo.
"
******************************************
* XMplay Audiophile MegaPack v1.20 *
******************************************
Pack Contents:
==============
Player:
-------
- XMplay latest 'stuff' build (3.4.2.44)
Skins:
------
- WAClassic (the best skin by far and one of the few which work great with WINE)
Input Plugins (XMplay):
-----------------------
- xmp-cd
- xmp-midi
- xmp-aac
- xmp-flac
- xmp-mpc
- xmp-wma
- xmp-sid
- xmp-delix + xmp-delix.dat
- xmp-ape
- xmp-tta
- xmp-wv
- xmp-ra
- xmp-spx
- xmp-ac3
- xmp-ahx
Input Plugins (Winamp):
-----------------------
- in_adlib + adplug.db
- in_vgm
- in_nez
- in_aossf + aossfdrv.bin
- in_aodsf + aodsf.bin
- in_vio2sf + vio2sf.bin
- in_aoqsf + aoqsf.bin
- in_cube + plugin.ini
- in_gsf
- in_psf
- in_usf + in_usf.ini
- in_snes + snesapu.dll
- in_snsf
- in_asap
- in_shn
- in_tak
- in_wave
Output Plugins:
---------------
- xmp-asio
- xmp-ds
- xmp-wasapi (Vista-only)
Other Plugins:
--------------
- xmp-wadsp
- xmp-7z
- xmp-rar
- xmp-zip
- xmp-modpacker
DSP Plugins (Winamp):
---------------------
- dsp_bs2b (for optimal headphone listening)
- dsp_vst (VSTfx Bridge)
XMPlay ini:
-----------
- dummy xmplay.ini added to make XMplay work under Linux (with WINE)
Misc.
-----
- msvcr71d.dll (debug runtime required by some plugins)
- msvcp80.dll , msvcr80.dll , VC80.CRT.Manifest (runtimes needed by in_cube)
Freeware VSTfx Plugins:
-----------------------
- AnwidaSoft DX Reverb Lite
- Electri-Q (posihfopit edition) Equalizer
Installation / Upgrade:
=======================
Extract the contents of this pack over your existing XMplay installation,overwriting the older files in the process.
*************
Release Notes
*************
v1.00 - initial release
************************
- All plugins and components updated to their latest versions
- Now works under Linux as well (WINE required)
- WAClassic Skin included. Works a lot better under WINE than the default one.
NOTE: For optimal sound quality under Linux (WINE+ALSA) set the output to 16-bit and enable dithering in the XMplay soutput preferences (24-bit output is not possible with WINE)
v1.01
******
- Updated in_vio2sf to the latest version
- Added XMplay native AC3 plugin
- Added Shorten lossless decoder (in_shn)
- Added TAK lossless decoder (in_tak)
- Added ATARI SAP module plugin (in_asap)
- Added the dummy xmplay.ini for WINE compatibility (forgot to add this in v1.00)
v1.02
******
- Updated in_vio2sf to the latest version
- Updated TAK lossless decoder plugin
v1.03
******
- Added dsp_vst.dll VSTfx Plugin loader (this version does work in XMplay)
- Added 'AnwidaSoft DX Reverb Lite' freeware VSTfx for testing purposes
NOTE: When using VSTfx with this plugin,set the output resolution of the dsp_vst plugin to 16 or 24 bit in the XMplay Winamp DSP wrapper.32bit doesn't work with >90% of the VST plugins out there.
v1.04
******
- Updated in_vio2sf to the latest version
- Updated in_cube to the latest version
- Removed a redundant .dll from the pack
v1.05
******
- Updated XMplay to the latest 'stuff' build
- Updated in_vio2sf to the latest version
- Added 'Electri-Q (Posihfopit) Equalizer' freeware VSTfx for testing purposes
NOTE: How to enable Multi-VST support in XMplay:
================================================
* Step 1: Create multiple copies of the dsp_vst plugin with a different name (dsp_2vst.dll,dsp_3vst.dll,...) in your XMplay folder.
* Step 2: Load multiple instances of the WADSP wrapper into the XMplay DSP chainer window.
* Step 3: Load each of your VSTfx into a separate instance of the XMplay WADSP wrapper.Stack those WADSP wrappers in any order you want and you're done? - you have the power of multiple VSTfx support in XMplay :D
v1.06
******
- Now comes as a self-extracting .7z archive
- Updated the DirectSound output plugin
- Updated the ASIO output plugin
- Updated in_cube to the latest version
- Added MD5 checksum
v1.07
******
- Added AHX/Hively tracker plugin
- Updated in_aossf to the latest version
- Updated in_vio2sf to the latest version
- Removed a redundant DLL
v1.10
******
- Updated XMplay to the latest 'stuff' build
- Added in_wave.dll for decoding AIF/AIFF/AUD/SND/VOX files
- Added in_aodsf Dreamcast Sound Format decoder plugin
- Added in_aoqsf Capcom QSound Audio decoder plugin
- Updated the ASIO output plugin
- Updated in_aossf to the latest version
v1.20 - LEVEL UP!
******************
- Added Plugin_Version_Info.txt for all the plugins included in this pack
- Upgraded XMPlay to the latest stuff build :
------------------------------------
XMPlay 3.4.2.26 -> 3.4.2.44
------------------------------------
- A good number of components were updated for this release:
------------------------------------
xmp-AAC rev.3 -> rev.4
xmp-MIDI rev.4 -> rev.5
xmp-CD rev.9 -> rev.9a
TAK v1.0.7 -> v1.0.8
vio2sf v0.11 -> v0.14
SNESAmp v3.33 -> v3.34
aodsf v0.00-6 -> v0.02
NEZPlug v16.4b -> v16.8
aossf v1.12 -> v1.17
game_strm v0.35 -> v0.36
vgm v0.36b1 -> v0.36b2
------------------------------------
v1.xx
******
Coming Soon...
----------------------------------------------------
XMPlay is (C)2008 Ian Luck and Un4Seen Developments
----------------------------------------------------
***************************************
Packaged by Oddiophile on May 15 2008
*************************************** "
Maximiliano Kolus alias/AKA Max of TLH (The Last Hackers)